I'm a casual game maker and professional illustrator who's wanted to do a hand-drawn rpgmaker game for while. Reactions: GamesOfShadows, imcatman, SeaPhoenix and 1 other person. A Turn-Based Sci-FI RPG. RPG Maker MZ - Seraph Circle Pixel Portraits 1. Joined Oct 8, 2018 Messages 8,150 Reaction score 3,398Character sprite sheets can be any size you want, within reason. Joined Oct 15, 2018 Messages 243 Reaction score 191 First Language English Primarily Uses. What does RPG MAKER need to be a top notch game engine? say in the comments!! let´s chat r/RPGMaker • Made a secret cave of wonders for the fantasy desert tileset. It's pretty good. Then take the %grid size of the pixel coordinate and divide it byt the grid size. Line of Sight by caethyril Note This plugin is not designed for use with looping maps or with any plugins that alter tile-based movement (e. OcRam - Local Coop plugin (for MV) OcRam; Feb 3, 2018; 14 15 16. Now my. 90-35%. But perhaps better than using what's default. Mighty Mouse Plugin for RPG Maker MV. ) MV3D broke it. )Cannot connect to Twitter. . It'll run primarily on the gpu, minus cpu for minor things like animations. thinking of it as a different form of Marvel vs. This includes any version from 95 to Unite to any of the console titles. NOTE: This tutorial is TWO part. The RMMV Move Route Tool is a little tool I programmed because creating event move routes always felt tedious to me. So far I have: Altimit Pixel Movement, MV Pseudo Pixel Movement and QMovement. . But with Altimit's Pixel Movement plugin on, the character will sometimes jump two times and trigger two switches in a row. js to js/plugins and enable the plugin. Link to Galvs Plugin Website for MV I use the following scripts from him: GALV_CharacterAnimations. Improvements have been added to work with RPG Maker MZ. Basic Animation Data. Don't worry, you are not bothering me , i don't use pixel movement plugin, i use the plugin that i mentioned in the message ( Yanfly Footsteps, and i also tried Yanfly region and many other plugin). then enable that picture as parallax for the map you want it. Pixel Game Maker MV: RPG Maker MV: RPG Maker MZ: RPG Maker VX: RPG Maker VX Ace: RPG Maker XP: RPG Paper Maker: SRPG Studio: TURBU: Unity:. I would not advise using any pixel-based movement plugins with this plugin as it appears to outright refuse to work with any of them, including analog move. I came across some really cool stuff for Ace and VX like this one: Smooth Picture Movement And even found this on the MV list: PMFX Picture motion But the download link is broken. js To be honest, if you want only the Pixel Move (Free Movement) there are other Plugins that are a bit better (just feel a bit more precise in the movement). and I figured about the sprite upscaling thing. Latest Profile Posts. It's only when doing actual travel that the characters will be using the pixel-based movement. RPG Maker VX Ace Make your character walk diagonally. 2: The blur remains with the basic parallax plug in the plugs ins mentioned above. You probably could make a typical RPG Maker game much more easily in Pixel. Card game Plugin. Check the box to make it repeat. So I'm asking all you devs around to join the cause, please. Pixel Game Maker MV is focused on action games, but it has a larger versatility than RPG Maker MV even with plugins. These settings primarily apply to player characters. Not open for further replies. Hey there, So I've been away from the RPG Maker scene for a good 10 years now. I may as well be the “indie Japanese fanatic” of our staff. Viewing posts 1 to 1. Reactions: Lakaroth. Sure! RPG Maker MV's default tile size is 48 x 48 pixels. Should you decide to go that route, I'll mention that MZ is on sale for $39. So this is a problem and I don't know how to. I wana set customize movement to a NPC, but I realized the NPC only move in 4 directions (UP DOWN LEFT RIGHT) when the NPC moves closer to player or away. Right now im stuck at this point, events are. The issue appears while the screen scrolls for maps larger than 17 x 13, the picture's movement fails to compensate for player's movement around a map, and the result is an aesthetic blunder. RPG Maker Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. If the status changes, we may reinstate the thread. the middle one said they would do something but nothing happened. 49. Altimit Pixel Movement [0. To move diagonally, hold down two direction keys simultaneously. Relaxing RPG Farming styled tracks for your game! ELV Games. Forum: RPG Maker MV Support. I'm using MV btw, right now I am using Qmovement and QM+Collisionmap (my maps are all parallax images) and it works great. o_lobster. 500 Sprites, 3 Heroes, 8 enemies, 50 Weapons. Also, random battles don't appear to be triggering, presumably because the player isn't actually moving from tile to tile but being teleported there by Transfer Player. I've been thinking about making an RPGMaker MV game with pre-rendered 3D graphics. Multiple particles can be placed in one particle animation. Aseprite is a little. the second row is for support. RPG Maker MV Support. MV also doesn't really a Z axis, so you can't make use of that aspect of isometric,-and if you're doing pre-baked backgrounds, you'll have trouble. Video with subs is now available to download for RPG MAKER MZ! Share: Home. Navigate to the ‘Tilesets’ tab. 0 Link Below This 1 is for MV and there is a MZ version coming soon! MV Version tested on 1. RPG Maker MV Project - Test of pixel movement script. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that. This is what sadly prevented me from using the pixel movement for the moment, as I really want to have enemies that chase the player. Animation as in, changing of the character sheet to something else for a short duration to give the illusion of animation. EX: point(800,600) in a 48x48 grid is: x: 800 / 48 = 16. So I have been experimenting with on map, turn-based movement for combat. The grid-based nature of RPG Maker doesn't really lend itself to fluid movement. My question is, would pixel based movement allow me to make half of a tile moveable. One might ask how to even measure the amount of movement taken with RPG2000/2003 and yes that's gonna be a big pile of "fun". . THOUSANDS of Isometric Sprites for your rogue like, adventure, rpg and dungeon crawler games. if this is the only plugin and a few others, you need to alter the plugins a little to play nice and work together better. Main Character Sprite Offset. I found compatibility with Altimit Pixel Movement on MV although it requires a small edit to the Altimit Pixel Movement. 3 Introduction This script allow you to jump any time by pressing a button, you can set Jump Button, Jump Se, and delay. I really have some issues with Victor Sant scripts overall. The TileD software is much more flexible in general with unlimited layers, mostly unlimited tilesets, etc. Some styles will work better with certain plug-ins, like changing tile size/resolution or changing the movement system to pixel movement, but the style is based on what you can draw and fit to a tilesheet put simply. the. It does look like a bug in MV and I've identified the source of it, so I will investigate further and then make a bug report in the official MV github project. RPG Maker MV Support. IT IS A NO-CODE GAME. js GALV_CharacterFrames. 0. 8. I believe pixel movement was made available for MV, but I'd love to see it implemented in MZ. Hey all. Qmovement ( kinda like the best pixel movement plugin, and to modify Colliders on events and map) its awesome to make colliders with new forms and degrees, and is mne of the most popular plugins for that out there, still have a weird compatibility problem when you use it together with your plugin, it would ignore the height movements. RPG Maker Unite ‘s default resolution is set at full HD (1920×1080), as was announced previously. parallel movement and player need to walk in the. 0. I'm not much of a Pixel Artist either, but a lot is mostly editing & redrawing, which is pretty easy to learn, though it initially seems intimidating. Use "Move Object" to move the Cameraman to the center of Player. Like having a slight delay between when the second actor follows. This is a resolution 480 pixels top to bottom, divided by the 48 pixels of one tile from top to bottom. . reReddit: Top posts of August 20, 2020. Dr Watson's 16 Bit Orchestra, MEGA FANTASY Pixel Monster Pack, Seasons of Harvest - 8-Bit Farm BGM Pack, Seasons of Harvest - Farm BGM Pack. Parts of this site powered by XenForo add-ons from DragonByte™ ©2011-2023 DragonByte Technologies Ltd. 50)With such small scale pixel art, cut and pasting can help gaining time, which is a good thing. Anyone is free to implement their own follower AI if they want. RPG Maker MV Support. 09. There are no parameters to set. ) in more detail. 0. . . Footsteps can be heard making different sounds based on the flooring. We've updated mvplugins. 3 Layer Tabs. You can also set the movement unit of the event (one step movement, half step movement, etc. Altimit Pixel Movement [0. Game Development Engines. hello and good timezone!! (15 Viewers) Started by andi_star. However now I'm trying to use Galv's plugins to get more animation frames along with diagonal walk/run animations. that far, so dynamic jumping in most game and pixel movement would be the way to go (free pixel jump movement), it is possible while I seen it, and a plugin to do so, but it need heavily edited to make it usefull in later engine of MV. Basic 8-directional movement (doesn't support 8-dir character sheets though). But just to throw it out there, in case people misinterpret your post and think that MZ has a lack of pixel movement plugins: there are actually quite a few options. Forums. chaucer. That MIGHT override the autonomous movement while the cutscene is happening. An ”RM power user” might feel right at home as you’re more or less required to event everything from the basic movement to your games menu’s. @Kes - in that case consider a plugin, e. ”. 75 in Group Chat. ago. parallax map is kinda hard here (the size is just wrong and idk why) (17 Viewers) Latest: Andar; 41 minutes ago; RPG Maker MV. When adding a new animation, a settings window will display when you select the menu button at the bottom of the animation list or select "Create New Animation" from the context menu. Anyone know how to adjust the distance between followers to accommodate for larger sprite sizes? Altimit Movement plugin has parameters for this, but Analog Move seems superior for my purposes in every other way--less plugin incompatibilities e. 3. Using Altimit Pixel Movement with Ritter_MapTransform. Necrojoker00 Regular. Diagonal Movement RPG Maker MZ Plugin. ShadowDragon Realist. This is a subreddit focused on discussing RPG Maker. 02/06/2013 01:58 AM. In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. Oct 18, 2023 -10%. DoubleX RMVXA Pixel Movement. I have been working on adding parallax maps into my game to make it look "better", with lighting and such. EatYourBeetS Jump Script v 1. There is a lot of complexity for solving these edge cases, which is probably the biggest problem the Plugin has right now. Mano_InputConfig. Galenmereth. RPG Maker MV, replaced the standard MV grid based movement with a more flexible pixel movement system. I can also move through events with the same priority as the player. In my game I use the character sheets for somewhat larger animations. y. Pixel Game Maker MV is said to feature the same "no programming necessary" development tools that made RPG Maker so popular and accessible. 7) and enter as many as you need. Pixel movement is only better if your gameplay benefits from having it. Pixel Perfect for RPG Maker MV/MZ. #===== # ** Victor Engine - Pixel Movement #----- # Author : Victor Sant # # Version History: # v 1. 26 Demo Project What is Cross Engine? Over the course of the last few months I've been working on my game, and I decided I wanted to combine Altimit Movement and Mog's Chrono Engine. (Seriously, not a lot of RPG Maker games are using this. RPG Maker MZ. It works perfectly without Qmovement but I really wanted to have the free movement so I am trying to make it work. While moving on a map with Yanfly's core on, there is a slight jitter to the camera/sprite. The Tiled Plugin for MV is yet to be updated for use with the recent version of the engine so you'll have to use a previous version of MV if you wish to use it currently. To move diagonally, hold down two direction keys simultaneously. I don't know what pixel movement plugins might already exist for MV, you'll have to look for yourself - but you will need a pixel movement script for that, because it doesn't really make sense to write a half-grid-script. More information. Even with all addons off it didn't work until I did as the user did and changed the color to white and changed the collision map color to white in photoshop. For instance if i. RPG Maker MV - Pixel Fantasy Skill Icon Set. g. But, I don´t know how to put them together in a sprite sheet and keep the true 16-bit feeling in it. 0. low-up-right. Note from Mod: As this site has been down and the creator unable to be reached, we are unstickying this thread and locking it. thus this plugin named: EST - Build And Decor EX. O Pixelgame Maker MV é um programa de criação de jogos sem programação (edição de código) que permite jogos de plataforma, aventura, veículos ou ação 2D, com. JS Plugin Releases (RMMV) OcRam - Messages plugin (for MV) Thread starter OcRam;. 1- Make your RPG Maker game stand out & feel more modern by using Pixel Movement. First, each character block will have 12 sprites arranged in a 3×4 format. Just off the top of my head, here are some other free pixel movement plugins that are available for MZ: QMovement, Altimit Pixel Movement, Cyclone Movement, and Ignis Pixel Movement. 05. I'm no scripter, but I dabble. Easy specific hitboxes for events and maps. After you’ve imported the tiles into RPGmaker you’ll need to create a ‘Tileset’ in the database. but they can be called up to do an assist. Replies 312. Though, even if we have pixel-perfect collision, there's still the problem of "character moving into wall because only the top-left corner of the sprite is used to check. js) will result in the most recently-loaded definition being used. What does not work in my case is everything with " this. If you decide to use GM, expect to be spending time writing out code for how to time actor and enemy moves for each turn or even worse, writing code for. Change movement speed temporally with an item in MV? Thread starter Vladar458; Start date Sep 29. Menu Scene (12 Videos)We would like to show you a description here but the site won’t allow us. The first part is a step by step (literally) tutorial for generating a parallax map with GIMP and the second part will be learning how to use Yami's Overlay Script to use our new creation. Generally, the 8D plugin isn't much use unless you have a diagonal movement plugin, but you can have a diagonal movement plugin without an 8D plugin. RPG Maker MV Support. RPG Maker MV Support. The main problem here is that the event collision will still be grid-based even with pixel movement and that often causes problems with triggering events. Thread. Flashing pixel glitch is driving me insane (36 Viewers) Latest: louismorel; 1 minute ago; RPG Maker MZ Support. So what do you have? Both? What is your diagonal movement plugin? Game Development Engines. Article 5: Licensing The Company shall license use of the Software as follows limited to cases where the User is a Licensed User. I've played around with various plugins for animation and made small rpgmaker projects before and feel like I have a good handle on making some small-scale. It's free but donations are encouraged if you would like to see future updates. How to Use Add the plugin in your game and check the params: you can configure the new size of the player's step, the followers distance and enable or disable several other details Plugin Only the Core There's also Galv's pixel movement as well as the Altimit script. By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. The following events will move very similar to the. However, I'd guess some people wanted the capabilities of. Normally there would be only outputs like [2, 4, 6, 8] for every straight direction on the numpad. hello and good timezone!! (15 Viewers) Started by andi_star; Today at 3:20 PM; Replies: 1;. Rating: N/A. They don't work if your actor has followers, and it does cause issues with collision detection unless you dig in deep. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Change event location to position on the screen Thread starter Nilom; Start date May 1, 2019;. You can also set whether to accelerate when moving, whether the incline of slopes should have an effect on movement, and so on. 2). AwesomeCool Bratty and spoiled little sister. RPG Maker Plugin Downloads Take your game design to the next level with free and open source RPG Maker plugins from Tyruswoo Studio! All our plugins are available for download for use in both commercial and non-commercial projects!. A free pay-if-you-want plugin for RPG Maker MV and MZ that enables pixel-perfect scaling mode. Hello all, Unfortunately, I've been struggling with the problem that several diagonal movement plugins cause regular FPS drops and image stuttering. Resources articles from the the Official RPG Maker Blog. A positive number moves the sprite to the right. This is useful for following events and enemies that chase the player but keep getting caught on corners or behind walls. Turn Based Movement - RPG Maker MV/MZ Plugin. Pixel Movement. 0 FenixFyreX Introduction This script allows movement on a diagonal line to emulate scaling staircases. Game Ideas and Prototypes. Joined Jul 20, 2013 Messages. If you go over 5 speed you can clip through the collision boundaries in Altimit. RPG Maker MV Support. Click the tabs to switch the selected layer. For the longest I hated MV's 48x48 scale, and still do, but I finally figured out the most simple solution. there is also altimit pixel movement (this is basicly one of the best) and really smooth, but it doesn't work with YEP_RegionRestriction, and can conflict with other plugins, and while its a perfect base, it MUST be modified a bit or ALOT to work with other plugins you use. Game Development Engines. . com (the MV plugin master list) to also include a plugin master list for MZ, in a new. RPG Maker MV Support. This Script Call list applies to both RPG Maker MV and RPG Maker MZ. Discord Invite: 'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover th. I've added. Hello guys. RPG Maker MV to Android exporter tool by MBTY (14 Viewers) Latest: Serenia; 31 minutes ago; Useful Development Tools. 07. 2 Using the latest version of Yanfly core:Yanfly coreMovement in RPG Maker MZ can be kind of dull. Screenshot Features Allows the player to jump with the press of a button. 1: No difference in RPG maker ace or the picture overlay plug in for parallax mapping, both are crystal clear. Por favor, não poste nenhum dos seguintes links em lugar algum. Have the camera track an invisible event with a movement route set to always move upwards and have it set to through. The next RPG maker should tackle the RPG maker "look and feel" and have enough features where at least 4 diff styles in terms of RPG gameplay can be. Legacy Engine Support. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit. RPG Maker MV Support. Makes map movement Turn-Based. 0 post(s). A topic by notRitter created Nov 05, 2020 Views: 205. Forums. Reactions: LittleBlueMacaw, Vanilla Cheesecake, ganges and 3 others. However, the immediate problem I'm running into with larger characters is. Each 1 tile wide path is where a door will go, except for the hidden door which will have a wall in the way before opening it. Introduction. . It focuses attention on mobile, naturally. Plugins for RPG Maker MZ and MV! We will work to ensure our plugins are working with your project! Join our game design community!. Forums. Tyruswoo Altimit Movement MZ; RPG Maker MV Plugins. The second part will be posted soon. but sadly it's quite wonky and. You can also switch between showing and hiding layers by clicking . There's next to no way of interacting with the map. Pixel Game Maker MV. Latest Posts. Naturally, this means graphical assets—visual components that make up a game—would need to. Looking at your videos, it seems to run pretty fluidly considering sprite count and concurrent pixel detection management. 4 gsioteam Introduction 8 direction and pixel movement plugin for RPG Maker MZ. And then increasing it gradually with a script call in an event kind of works, except that for some reason the movement is slowed down only when moving left or upwards. So right now, I am building a tactical rpg, so I want the characters to move on a gird and lock to positions on the grid and the cursor (which is player controlled) should also only ever be completely on a tile, never half between two of them. g. Thread. The Tactics Battles will take place on a grid system as per traditional RPG Maker Movement. There are two things involved here. With pixel movement, there's plenty of space between normal speed and "2x faster" speed. Actually, the plugins still work for me on the current version of RPG Maker MV (1. Plugins are loaded after all base code files, and any naming conflicts (e. Okay. I mean, reviewing Pixel Game Maker MV pretty much cements that notion. Even though scripts and plugins can alleviate some of this, I think the engine itself still feels pretty clunky. . rooge Sep 17, 2020 @ 3:09pm. Mv pixel dimensions RMMV In mv each tile is 48 pixels. Warning :kaoeh: This plugin may fail to trace sight correctly in some circumstances! You are. Remnants of the Sky - Battle Test. itch. Set sprites with more than 3 frames of animation and customize their idle frame, the pattern by which they animate, and the amount of time it takes to cycle through an animation. Thread. If you're just adding it for the sake. You can have your own size of the character sheet instead of the standard one (48x48 per tile, so the whole sheet for 8 characters is 576x384). [Read more] Never complaining about doing sprite sheets in my game ever again OMG. IT IS A NO-CODE GAME. I suspect you are looking for an MV version of this plugin but this is for rpg maker mz. The engine divides the sheet up into characters, then each character block into 4 rows (facing down, left, right, up) and 3 columns (animation frames). I uploaded all my unfinished demo projects to be used for anyone, i hope someone will. $8. And then increasing it gradually with a script call in an event kind of works, except that for some reason the movement is slowed down only when moving left or upwards. Bonus Points if it'd be possible to assign movement speeds to regions somehow, because then we could have fun with adjusting speed for things like ladders, knee-deep swamps, quicksand, conveyor belts - and such, without creating a million events. So i thought there must be some function that stops the player's movement when the event is triggered. If you were working in a 480p resolution (480 pixels from top to bottom), you'd be able to see ten rows of those tiles across the display of the full screen. 2: It doesn't take a degree in psychology to understand why people lined up to laugh at and s on what was presented as a concept pitch. 99 at Fanatical for the next 3 days, and that that is the. MV comes with resources for both Fantasy and Sci-fi games, and you are easily able to add more. I have found issues with every pixel movement script I've ever tried. Joined Oct 8, 2018 Messages 8,165 Reaction score 3,404 First LanguageThat solves a lot of what was felt wrong when trying to make a prototype of my game idea in rpg maker ace. MZ Version; MV Version; TimeI use galvs pixel movement plugin which disables clicking. Which isn't hard. EduardoGaray . And recently I came across Spriter. This plugin has the ability to call common events from a. dismal_science__. Game Development Engines. I couldn't really justify both secret walls with a return trip down here, so just one hidden door and you need an optional Major Arcana key to get through to the prize of a skill book. js(ver. So I am guessing I need to set up colliders to get the pixel movement to work. Game Development Engines. More information. Kadokawa Corporation is one of the strangest publishers in terms of video game releases, green-lighting such unique franchises as Armored. Monday at 3:17 PM. Forums. Forums. With enough development experience -. Make sure to have its frequency set to highest so it moves smoothly. Altimit Community. This is a basic tutorial series for Pixel Game Maker MV. RPG Maker MV Support. This zoom worked out well and I was able to do all the art in very few pixels easily. 29 > First release # v 1. - VisuMZ Region Rulings may have some weird behaviors if Pixel Movement is enabled on Cyclone (you can use the Cyclone Maps plugin for some of the rulings). 2. Adding pixel movement with the tilesize of 48x48 means that each tile now has 48x48 = 2304 positions to be tested. Optimized A Star pathfinding script for Rpg Maker MV/MZ. I tried to find here in the MV Plugin List and direct on Google but I couldn’t find anything. Quxios Plugins Tutorials. Simple Dungeon Crawler 16x16 Pixel Art Asset Pack. 0) Creator name sigureya Introduction Mano_InputConfig is a key config/gamepad config plugin that is mainstream in the RPGmaker MV community in Japan. With the Rosedale Collision Altering GUI Tool you can specify custom shapes for each tile in any tile set in your project, this allows for highly accurate collision detection, while. 10. Journey into the Galaxy of Xerxes and play as Klein, A Cipher, and personal bodyguard to Princess Ellemine, as he finds himself entangled in the ongoing struggle between the Errans and Draconians. NOT pixel coordinates, unless you changed the entire structure by using a pixel movement plugin. When a "Displayed Frame Count" is set, the default frame count will be set to that value when adding new frames. Anokolisa. 50β] xilefian; Oct 9, 2017; 25 26 27. That way it won't fall so Much into the RPG maker look and feel. Slower camera speed and pixel movement. It's to help bridge the learning curve for those coming from the RPGMaker engines, as there are many differences in setting up basic things, like movement or simple actions. )RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. So i have a quick question for you guys, i have been reading alot on scripts lately and i was thinking of utilizing victor's pixel based movement script as my first real go at scrippting. MythAtelier. Very useful for mini-games and picture-based menu systems. SO I'm not too familiarized with scrips and edits, I use plugins mainly and I have a HUGE problem regarding Qmovement, I want footsteps sound in my game but absolutely nothing works with Qmovement (pixel movement) the only thing that seems to work a little is Yanfly's footsteps plugin but the sounds overlaps craazy , like laser gun sound, I'm. It does not offer any visual effects. Best option for pixel-art game? While back I started making a game on VxAce and I made a lot of pixel-art for it. . Finally, while I have never tried it myself, it looks like Pixel Game MV might eventually grow into the. 29, and RPG Maker MV 1. RPG Maker MV Support. RPG Maker Javascript Plugins. Latest Posts. 3. but I doubt that any pixel movement that have, so it's what Andar said, based on which pixel movement plugin and what function to overwrite orDescription. Grid-Based Movement Parkour Idler Crime Deckbuilding Experimental Beautiful 2D Fighter CRPG Class-Based Video Production Competitive. Raizen. Best plugin for free movement (non grid) RMMZ. Turned out, the "Diagonal-Movement" plugin changed the output of the "character.